![]() ![]() I have access to the origin of the objects and the centre of mass of all instances that are combined - the 0, 0, 0 point on a theoretical number plane I have had two ideas of how to do this which didn't work and I'll list them below. I recently added a feature to flip parts along the x and y axes, this works perfectly fine on its own, however, I also have a feature that allows users to combine parts (sets flags, doesn't combine mesh), this means that simply flipping the individual objects won't flip the "shape" of the combined object.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |